Respawning is a great asset for this game, especially when the map is so large and making progress can be difficult depending on the game settings. Related: Don't Starve Together: How To Get Spoolsĭon’t Starve Together has created one of these luxuries. Thankfully, not all survival games are cold-hearted, some allow players to come back quickly without restarting everything they worked so hard to make. Even by eating some unknown food could send players to their death. From keeping up with character’s health and hunger to fending off potentially dangerous foes that are traversing through the unknown land, players face many dangers. Please note: This page only contains console commands for Don't Starve Together.Survival games are ruthless in many ways. For a list of console commands for the base game (or its DLCs), refer to Console Commands. The Command Console is enabled by default. If for whatever reason it is not, you first need to do some tweaking in your settings.ini of your save. Windows, Mac: \Klei\DoNotStarveTogether\client.ini This can be found in the "DoNotStarveTogether" folder, located in the following paths : Locate the settings.ini and open it with Notepad or other text editors. Locate the section, and make sure you are having ENABLECONSOLE = true under it. If it appears to be false, change and save it. Then to open the console while in game by pressing "~" by default on English keyboards. This can be changed at any time in the controls menu. You have to re-enter almost every command after loading a world.If you are not the host (or it's a dedicated server that you're an admin for), most commands need to be run remotely.Lua supports variable numbers of arguments to functions, so if, for example, you only want to spawn one of a prefab, you can leave out the "amount": "c_spawn('beefalo')". Pressing ctrl with the console open switches to remote command mode. A few commands (such as revealing the map) are still done locally. Many Don't Starve Commands are still available in DST, so you can also read it. Improved DebugSpawn("prefab"), spawns amount of selected "prefab" under the mouse cursor. Spawns amount of selected "prefab" in your inventory. Only works with Backpacks and Items that can be stored in the inventory.Īpply a scenario script to the selection and run it. Sets your wetness to selected percentage. Sets your temperature to selected percentage. It won't drain Sanity, Hunger or Health when attacked anymore. You cannot change your stats with commands while in godmode. If you are dead, revives you(Reviving via c_godmode() doesn't put you in godmode once revived). To deactivate God Mode use the command again. Same as God Mode but also sets all your stats to full, even when turning it off. Similar to c_godmode(), it revives you as well(Reviving via c_supergodmode() doesn't put you in godmode once revived).To deactivate God Mode use the command again. 2 makes you twice as fast and with 20 or more you can easily walk through walls and "over" water. There's many other commands, but they're hard to use and not particularly useful outside of select situations. Note: Most of them will not work if you are a client and not an admin sending a remote control ( switching to remote mode with Ctrl ). GetPlayer():EnableMovementPrediction(enable)Įnabled by default, setting it to "false" will exchange rubberbanding for choppiness, but is often helpful for combat. GetPlayer().components.hunger:Pause(true) :SetMax( value)Ĭhange the Maximum Hunger of your character GetPlayer().components.sanity:SetMax( value)Ĭhange the Maximum Sanity of your character GetPlayer().components.health:SetMaxHealth( value)Ĭhange the Maximum Health of your character This only does anything if executed by a client, hosts do not have prediction. = valueĬhanges the Damage Multiplier of your character. GetPlayer().components.beaverness:SetPercent(.01) GetPlayer(). 01 to 1 if you want to get out of Werebeaver form. So you will have the need for a playerlist to get the player numbers: Note: Many of the following commands that are normally applied to your player, such as c_godmode() or c_sethealth(1), can be applied to other players by using c_select(AllPlayers) first.
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